I have played a lot of PvP auto-battlers, so I have a good idea of what is good and what to avoid. A lot of us want to see games reward players with the time they put in, rather than the amount of cash.
With that being said, does Heroic – Magic Duel do enough differently to avoid the predatory practices of most mobile games out there.
In short, no…
I think it’s a lot to wish for if you were hoping a PvP game would come out and there not be pay to win aspects. That seems to be a given nowadays, in pretty much any new mobile game.
particularly annoys me about Heroic is the vast amount of “optional” extras to
buy. There are your traditional two types of in-game currencies, gold and gems.
Plus, there are individual chests and character cards to buy. To top it all
off, why not buy a starter pack which has a mix of all the aforementioned?
not a criticism with Heroic, I have the same feelings for every
single mobile game that offers such a silly amount of optional purchases.
One positive I can take with a pinch of salt is the referral system. If you refer friends and they play the game, you earn points which unlock chests immediately. This doesn’t fix all my gripes, but I like the idea!
Enough Gacha, what about the
is your bog standard three-lane castle defence type of game. You and the enemy
have a portal to protect, destroying the enemies’ portal will win you the game.
spawn in units which require different numbers of energy to spawn in. Plus,
every thirty seconds you can call in tow god powers which have a whole range of
a wealth of cards to collect and then upgrade. You use runes to upgrade the
cards basic stats like damage and health. But, you can also collect copies of
the card to level it up, which also boosts the stats.
Is that it?
so. I will confess, I only played Heroic – Magic Duel for two days or so,
but combat did not change. Yes, new characters require you to try different
units out to stop them, but the overall feeling was the same.
easily won by spamming more units down than my opponent could. Or the exact
opposite happens, where my spawn is overrun and I can do nothing about it.
For a game that brags about being “strategy-driven”, you get little time to do any real strategy. In the early stages of a match, if you wait a few seconds to spawn in a strong unit, your opponent can immediately kill it.
a sour taste in my mouth as it feels cheap. Yes, you can try to bait and switch
your opponent, but they seem to target the big strong guys.
the ideal strategy is to spam cheap easy units at the start. Then when the game
goes into double energy, spam loads of tank units. Having lots of cheap units
all game is easy for the enemy to wipe them in one go. If you try to wait to
save up for strong units at the start, they will overrun you in no time.
to pinpoint exactly what I don’t like about this game because I enjoyed my time
playing it. I just think the lanes are too small for any real strategy to take
Once you have
a unit past halfway, you can spawn units from halfway in any lane, which allows
very little time to react. I am sure with an update or two they will balance
out the combat to include more strategy.
wait for them to do so? Definitely not.